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Table 1 Feedback from PE teachers about racket fury: table tennis VR app and its potential usefulness in PA and PE

From: Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode

Questions

Strongly disagree

Disagree

Somewhat disagree

Neither agree nor disagree

Somewhat agree

Agree

Strongly agree

N

%

n

%

n

%

n

%

n

%

n

%

n

%

1. Would you be involved in TT in VR if you had the right hardware and software?

0

0

0

0

0

0

2

7

9

30

7

23

12

40

2. Would you recommend practicing TT in VR to others?

0

0

0

0

0

0

2

7

5

17

8

27

15

50

3. Do you think that practicing Racket Fury is more enjoyable than typical TT training in the real world?

1

3

4

13

13

43

4

13

2

7

5

17

1

3

4. Do you think practicing TT in VR can have health-enhancing benefits?

0

0

0

0

0

0

0

0

5

17

2

7

23

77

5. Do you think practicing TT in VR can complement a person’s leisure-time PA?

0

0

0

0

0

0

0

0

1

3

7

23

22

73

6. Do you think the Racket Fury app could be a useful training tool?

0

0

1

3

0

0

2

7

2

7

16

53

9

30

7. Do you think that using the Racket Fury app can help improve the user’s motor skills?

0

0

0

0

0

0

0

0

5

17

10

33

15

50

8. Do you think that using the Racket Fury app can help improve TT technique in beginner players?

0

0

0

0

1

3

2

7

4

13

9

30

14

47

9. Do you think that using the Racket Fury app can help improve TT technique in intermediate players?

0

0

0

0

3

10

4

13

3

10

17

57

3

10

10. Do you think that using the Racket Fury app can help improve TT technique in advanced players?

2

7

0

0

5

17

11

37

3

10

5

17

4

13

11. Do you think playing the Racket Fury app in the multiplayer mode could be used in inter-school competitions?

0

0

0

0

0

0

0

0

3

10

8

27

19

63

12. In your opinion, could playing AVRGs such as Racket Fury in multiplayer mode (active VR sport) be a beneficial alternative to sedentary e-sports?

0

0

0

0

0

0

0

0

0

0

5

17

25

83

13. Do you think e-sports should be promoted?

13

43

7

23

9

30

1

3

0

0

0

0

0

0

14. Do you think active VR sports should be promoted?

0

0

0

0

0

0

0

0

3

10

5

17

22

73

15. If, as a teacher, you had the right equipment and software for active VR sport, would you use it in PE classes or extra-curricular activities?

0

0

0

0

0

0

0

0

3

10

6

20

21

70